Core Keeper Can't Join Server? Here's the Fix
Core Keeper can't-join errors split by connection mode: in Direct-IP mode the server listens on the UDP port you pass as -port (commonly 27015) plus 27016, and both must be forwarded; in Relay / Game ID mode you need no port forwards at all. The most common mistake is joining with a Game ID when the server is actually listening on an IP.
Exact details for Core Keeper
Error codes
Friends can't join dedicated server
Direct-IP ports closed
Cause: UDP 27015/27016 not forwarded.
- Forward UDP 27015 (your -port value) and 27016 to the server's LAN IP, and open them in the firewall in both directions.
- Confirm players connect via the public IP + port, not a Game ID, when running Direct-IP mode.
- If port forwarding is blocked (CGNAT), switch to Relay/Game ID mode or use a tunnel service.
Joining by Game ID fails
Wrong connection method
Cause: Server is on an IP but you're using a Game ID.
- Match the join method to the server mode: IP:port for Direct-IP, Game ID only for Relay mode.
- Restart the server after switching modes so it re-registers.
Nobody can join after starting a dedicated server
Build mismatch or firewall
Cause: Client and server on different versions, or firewall blocking.
- Ensure every player's Core Keeper build exactly matches the server build.
- Add firewall exceptions for the server's UDP ports on both the machine and the router.
Fixes that work for most Core Keeper errors
- Direct-IP mode: forward UDP 27015 and 27016 to the server.
- Relay/Game ID mode: no port forward needed — use the Game ID.
- Never mix methods: IP:port for Direct-IP, Game ID for Relay.
- Keep client and server on the same build.
- Add firewall rules on both PC and router.
- Behind CGNAT? Use Relay mode or a tunnel.
FAQ
What ports does a Core Keeper dedicated server use?
In Direct-IP mode it uses the UDP port you set with -port (commonly 27015) plus 27016, and both must be forwarded and allowed through the firewall. Relay / Game ID mode needs no player-facing port forwarding.
Why can't my friends join my Core Keeper server?
Usually the Direct-IP ports (UDP 27015 and 27016) aren't forwarded, or players are trying to join with a Game ID when the server is listening on an IP. Match the join method to the server mode and open the ports.
Do I need to port forward for Core Keeper?
Only in Direct-IP mode. If you run the server in Relay / Game ID mode, players connect through a relay and no port forwarding is required — handy when you're behind CGNAT.
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